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Olliolli2 purple grind
Olliolli2 purple grind






olliolli2 purple grind

It’s very much the antithesis of the smug “git gud” culture that surrounds games like Dark Souls. I love this game, and I’m almost done with the C-sides (working on the last room of C7 right now). I know I am in the minority anyway with the criticisms of this game, I imagine, which is fine, I am very critical of most platformers!ĮDIT: Late edit! But the later parts of the game I feel gel way better, I maybe made the mistake of doing the b-sides whilst I played too, I stopped doing those and my enjoyment went up, go figure, my advice is maybe just skip those unless you really really care for 100% On the art side it is great, however, when the HQ art (like UI and such) is overlayed with the pixel presentation it can look odd and out of place, this is another thing a lot of games do though and is probably just a personal nitpick, the end stage title cards are a great idea though and they are great. I feel the game is maybe too buttony for its own good with the grip ability, I have gotten very used to the controls now but I wish the game was designed just with dashing and jumping in mind, sometimes it’s just a bit too many things to think of at once. Though, tbh, lots of platformers suffer from this. To add my own thoughts on the game so far (I’ve got to Stage 5 and have been doing everything), a lot of the levels could be cut in half, I think, even though it’s a game you can save and continue whenever you want the fatigue can be Real. I also have similar thoughts to you with some sections of the game.

#OLLIOLLI2 PURPLE GRIND PS4#

I’m using my PS4 controller on PC and it makes it playable for me, thankfully, I dunno how anyone would play it with sticks/most dpads though, but I am picky with 2D platformers. Or any other platformer I’ve ever played, honestly Reaching the end of the game was so much more gratifying than anything I ever experienced in Meat Boy. The final 2 chapters is without question the most emotionally invested I’ve ever been in a platformer, and by the time I was coming in on the home stretch I was positively whimpering and groaning, because I wanted to reach the top so bad. You want to reach the summit because Madeline wants to reach the summit and the game is intensely aware of this and enourages you and cheers you on from the beginning. The thematic throughline of perseverence and personal struggles resonates through the gameplay and keeps the playeremotionally invested in a way that makes the progression hold far more weight. You feel a sense of deep bonding with Madeline because her struggle mirrors your own. It wants you to succeed and cares deeply for your struggle.

olliolli2 purple grind

That being said, I never got the sense that the game cared about me as a player or was sympathetic to my trials and tribulations.Ĭeleste is the polar opposite. Which isn’t to say that the game isn’t gratifying, it plays like butter and has it’s own strange sense of charm and a boatload of content. It wasn’t so much a journey so much as it was like chisseling down a boulder to rubble. When I finally finished Meat Boy there was a brief feeling of elation, followed by a weird sense of indifference. Meat Boy, while never outright antagonistic from my perspective, never really seems to acknowledge the grind the player puts into the game (outside of the replay after a level clear).

olliolli2 purple grind

So many hard and punishing games seemingly take pleasure in watching you fail or is at best indifferent to your struggle. I don’t have a ton of experience with precision platformers, but I keep thinking back on the significant amount of time I put into Super Meat Boy and as genre defining and polished as that game is, I can’t help but feel like I enjoyed the experience I had with Celeste so much more.

olliolli2 purple grind

Finished the story last night and I echo centiments.








Olliolli2 purple grind